With the small statues in place as shown, you can control the evolution to manors. This could cause a citywide worker shortage that could be hard to recover from. Without them, you will loose all of your workers in the block when the residences evolve to manors. These statues keep the residences from evolving to manors.
Before you provide luxury goods to this block, however, I would recommend that you install the small statues behind the residences as shown. When this block evolves to Fancy Residence, all that you need to add for Common Manors is luxury goods. In addition to the goods required for the Common Residences in my Worker Housing Block, you will need to provide this block with a second type of food and linen. In the other, I add the Palace as shown in Manor Block #2.Īll of the structures required to reach Fancy Residence level are included in this diagram. In one, I place my Mansion as shown here and in Manor Block #1. I try to build at least two manor blocks in my cities. It has the same 52-tile inner road loop as my Worker Housing Block. This is the layout that I start with when I want to evolve a block to Manors. The services and desirability of the updated block are adequate for all difficulty levels up to Spacious Residences. The Bandstand helped with the overall entertainment requirement of the Culture Rating, but did nothing for the block.
The number of houses and service buildings are the same as the original, except that I omitted the Bandstand. The interior road loop has been reduced to 50 tiles in lieu of the original 52. The updated version has eliminated all of the dead-end roads except for a one-tile dead-end at the Pavilion.
Try the original version on Hard or Very Hard difficulty and you will find out why. The two dead-end roads created by the Pavilion and Bandstand are simply not a good idea. I now know more about walker behavior than I did back then, and I am amazed that it worked at all. At the time, I was playing on “Normal” difficulty and never had any problems with it. The original housing block in this thread served me very well. Having this old thread revived yesterday prompted me to do so.) (I have been meaning to revise this post for a long time.
I left them off the diagram but they are, of course, very important. Important: Don’t forget to provide a Fire House and Architects Post for the Storage Yards and the Granary. A housing block must have a Police Station or a Courthouse, but both are not required. After the block is supplied with beer, I delete the Police Station and replace it with the Courthouse. Initially, there is a Police Station in the block where the Courthouse is located.
The Large Statue is provided to upgrade the Bazaar and Water Supply. The second Storage Yard is set to ¾ beer and ¼ papyrus. I set one Storage Yard to accept (or get) ¾ pottery and ¼ linen.
This block pays annual taxes of 4,536 debens at full occupancy and a 9% tax rate. Any recruiter walking along this road will pick up workers as he passes by a house (as long as there isn’t a citywide labor shortage). The outer road is provided for labor recruiters from farms and industries. The Pavilion is not required for block evolution. The Bandstand and Booth together would evolve the block to Spacious Residence. Only the Bandstand would be required to evolve this block to Common Residence. The entertanment venues in this block are to increase citywide coverage. (Dentist is required for Spacious Residence.) They are provided for this block because one of my mission goals is “Perfect” coverage for health.Īnother of my mission goals is “Perfect” coverage for entertainment. I set the Bazaar to “Don’t Buy Linen”, because I want to reserve the linen for the Manor and Estate blocks.įor Common Residences, the Mortuary and Dentist are not required. If food is plentiful, I will sometimes provide a second type of food to the block which will evolve it to “Spacious Residence”, with a maximum population of 2,940. To achieve this level, the houses must be provided with one type of food, pottery and beer. I typically develop this block to “Common Residence” which will hold a maximum population of 2,800. I have used plaza glyphs to indicate the layout of the entertainment venues, so I left these tiles as road glyphs.) (This inner loop should be covered with “plazas” to increase desirability. This is the largest loop that I have been able to develop which is 100% stable. The inner loop of this block contains 52 road tiles. The following comments are based on a “Normal” difficulty setting.